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Making Friends around the World
Escape room
To finish the course, each school will decorate its class or any room of the center with drawings, flags and characters of all the participating countries thus creating an international school. Next, each school must create 5 questions/requests that must be resolved during the game. If all the questions are answered or the requests completed then the students will be able to escape from the room that they’re in. If the teacher puts the students in groups then the first team out can win a prize and we will do it with the same rotation as the comic.
Why do the activity – To summarize what students have learnt in an interesting and unique way.
Month(s) the activity will be done in: May
The global Digital Escape room in #ERMakingfriends @eTwinning_es. Sing up in https://bit.ly/2WekrOR @Flipgrid @TeachSDGs #GlobalGoals ,instructions in http://bit.do/eSHTM in 4 days.....500 students,15 countries, 35 schools involved, don´t miss it!!
First information to participants:
Dear participants:
Thank you for signing up for the 2019 Digital Escape Room "Making friends around the World"
Up to this moment, there are 60 schools registered, 800 students and 21 differents countries around the world!!! Thank you!!!
You can register until 5th June. On the 8th June, the game will be closed.
Register: https://bit.ly/2WekrOR
Here are some aspects that will help clarify any doubts:
The Escape Room is an online game, so students will need a computer or tablet per group.
Remember the names of your groups because they will be written in challenge 6 and in the final Quizziz.
There will be challenges that will require participants to have paper and a pen, or a student form which we will send you.
The game will be activated on June 5th at 8:00h ( CET, Central European Time). It will be accessed from a link that we will send you.
Challenges:
The game is composed of 12 challenges, with videos of approximately 3 minutes and a question about the video. The answer to the question will always be a number.
Other challenges are an online puzzle, investigate a question, make a brief questionnaire, or read a short digital article.
Each challenge has a number as a solution.
You can check if the number is correct, by entering it in the padlock, if the green colour comes out, it means you have entered the correct number!!!
To get to the final Quizizz, you need to know all those numbers and do a mathematical operation to access the final secret.
Once you have finished the final Quizziz, you will get your digital badge of participation in the Escape room.
We encourage you and your students to record your experience in the game, in the final Flipgrid and later you can share your badge in social networks with the hashtag #ERMakingfriends
Thank you for being part of this global success and good luck to everyone!
Students from Villa del Prado enjoying the Escape Room
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